Name | Title | Contact Details |
---|---|---|
Dimitar Panteleev |
Director of Games Technology | Profile |
Founded in 1999 by President and CEO Harley Zhao, Original Force has established itself as one of the preeminent animation houses in the video game arena, providing top-quality content services to global clients including Microsoft, Activision, Electronic Arts, Sony, Disney, Rockstar Games and Tencent. Its art team has created in-game animation and effects for dozens of top-selling titles including “Grand Theft Auto V”,“Need for Speed: The Run”,“League of Legends” and “The Sims 3”. Original Force is dedicated to telling compelling, visually stunning stories through 3D digital animation. The studio recently opened a facility in Los Angeles led by Hollywood production veterans Penney Finkelman Cox and Sandra Rabins, who have overseen such animated blockbusters as "Shrek", "Cloudy with a Chance of Meatballs", "Surf`s Up" and "The Prince of Egypt". Under their auspices, Original Force is developing and producing feature films both on its own and in partnership with major content providers in the U.S. and China. The studio is actively building relationships with visionary filmmakers and artists and exploring innovative approaches to creating animated entertainment with broad, global appeal. With nearly 1,000 employees across its Los Angeles, Beijing, Nanjing, Shanghai and Chengdu offices, Original Force prides itself as a major animation studio with production facilities in both the U.S. and China. The company made its first foray into Hollywood when it was chosen by DreamWorks Animation to serve as the lead animation shop for “Dragons: Riders of Berk,” the television spinoff of the studio`s 2011 Oscar®-nominated feature "How to Train Your Dragon". The series premiered on Cartoon Network in 2012 and netted a 2013 Annie Award for Original Force director John Eng.
Founded in 1988, Stormfront Studios develops award-winning entertainment products for video game consoles. We focus exclusively on creating AAA-quality original games and high-profile licensed titles, and have earned a reputation as the developer of some
Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.
Experienced console, PC, VR and AR developers with a technology focus. We help teams small and large develop and ship games. Founded in 2014 by an experienced team of industry veterans, Disbelief has offices in Cambridge, MA and Chicago, IL. We’ve since helped multiple titles ship on console, VR, and PC. We are care deeply about quality. We strive to be responsive to client needs and anticipate future problems. We approach problems with a steady hand and try to reduce the chaos of game development, not increase it. We value ingenious solutions to our clients’ problems and work beyond the limitations of off the shelf technology. Disbelief’s founding team has had a lifelong passion for working on video game technology. Before we formed Disbelief, our core team was the Core Technology Team for BioShock Infinite at Irrational Games. Earlier than our stint at Irrational games, we were the core of the programming team for John Woo Presents Stranglehold at Midway Games. Members of our team have also worked on Psi-Ops: The Mindgate Conspiracy, NBA Ballers: Phenom, Mortal Kombat: Deadly Alliance, Disney`s Guilty Party and more.
"FunGoPlay is the world's first virtual sports theme park for online and mobile platforms that separates itself from all other virtual worlds with its ""connected"" sports gear."