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International CRO holdings is a Chantilly, VA-based company in the Software and Internet sector.
Changyou.com is a leading developer and operator of online games in China. We began operations as a business unit within Sohu.com Inc. (NASDAQ: SOHU) in 2003, before our carve-out as a separate, stand-alone company in December 2007 and subsequent listing on the NASDAQ Global Select Market in April 2009. We now operate one of the most popular MMOGs in China, two popular web games in China and have enjoyed strong growth in user data and revenues for our games. Changyou also owns and operates the 17173.com Website, a leading game information portal in China. We have a leading in-house technology platform that includes our advanced 2.5D and 3D graphics engine, a uniform game development platform, effective anti-cheating and anti-hacking technologies, proprietary cross-networking technology and advanced data protection technology. Our product development team and game operations team work closely together to translate game player feedback into game updates and expansion packs on a timely basis. In addition, our close relationship with Sohu provides us with unique competitive advantages including strategic guidance, pre-launch game reviews, marketing and operational support and access to over 290 million registered users on Sohu's portal.
Kongregate brings fun to the world! As a leading game developer and architect of gaming portal Kongregate.com, we are a community of creators driven to share our passion with the world. Our mobile games, including the hit collectible card game Animation Throwdown, have been downloaded hundreds of millions of times! Today we`re pouring our community-driven spirit into exploring the future of gaming and are diving headfirst into blockchain technology. We`re fearlessly exploring what`s currently possible and what could be the future of the gaming industry.
Trovata helps businesses automate the work it takes to gather and normalize all of its financial data.
Zynga was founded in 2007 with the vision that play would become one of the core activities on the Internet. We pioneered social games with the belief that if we could make games simple, accessible and social the world would start playing. We are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But we have a lot of hard work, innovation and growth ahead of us to create a future where social gaming is a daily habit for everyone.