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Leap Forward Gaming is a gaming innovation company. Our mission is to provide value and profitability to our investors, our partners, our customers and our employees by consistently providing well-engineered, timely, cost-effective, secure and innovative solutions to meet current challenges in gaming technology. Leap Forward Gaming was founded by Ali Saffari, a well known and highly respected leader in the gaming industry for nearly 25 years. In his more than 24 years with gaming industry giant International Game Technology (IGT), Ali was credited with leading the development of three products which revolutionized the industry, resulted in multiple stock splits, and spurred two unprecedented worldwide machine replacement cycles. Ali is recognized as one of the most influential individuals in gaming and is credited with contributing some of the most widely accepted and profitable technologies in the industry to date.
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
Bunchball is the market leader and visionary in gamification for the enterprise. Bunchball drives business results through gamification with its cloud-based platform that motivates and engages employees, customers and partners. Our world-class customer roster includes over 300 enterprise and Fortune 2000 companies, including Adobe, Cisco, HP, T-Mobile and VMware. Bunchball is strategically aligned with industry-leading partners, including BMC Software, Jive, IBM, NICE Systems and Salesforce.com, to deliver gamification solutions to enterprises globally. Based in Redwood City, California, Bunchball`s investors include Parallax Capital Fund, Granite Ventures, Northport Investments and Correlation Ventures.
Tecmo is a Torrance, CA-based company in the Software and Internet sector.
Experienced console, PC, VR and AR developers with a technology focus. We help teams small and large develop and ship games. Founded in 2014 by an experienced team of industry veterans, Disbelief has offices in Cambridge, MA and Chicago, IL. We’ve since helped multiple titles ship on console, VR, and PC. We are care deeply about quality. We strive to be responsive to client needs and anticipate future problems. We approach problems with a steady hand and try to reduce the chaos of game development, not increase it. We value ingenious solutions to our clients’ problems and work beyond the limitations of off the shelf technology. Disbelief’s founding team has had a lifelong passion for working on video game technology. Before we formed Disbelief, our core team was the Core Technology Team for BioShock Infinite at Irrational Games. Earlier than our stint at Irrational games, we were the core of the programming team for John Woo Presents Stranglehold at Midway Games. Members of our team have also worked on Psi-Ops: The Mindgate Conspiracy, NBA Ballers: Phenom, Mortal Kombat: Deadly Alliance, Disney`s Guilty Party and more.