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Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness. In other industries, we hope to help answer critical questions through simulations that could lead to a better functioning world. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. We are a British technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We`re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation.
G5 Entertainment develops and publishes high quality free-to-play games for smartphones, tablets and personal computers. The company distributes its games through the G5 Store, Apple App Store, Amazon Appstore, Google Play and Microsoft Store. G5 develops and publishes games that are family-friendly, easy to learn, and targeted at the widest audience of experienced and novice players. The company`s portfolio includes popular games like Jewels of Rome®, Sherlock: Hidden Match-3 Cases, Jewels of the Wild West®, Hidden City®, Mahjong Journey®, The Secret Society® and Wordplay: Search Word Puzzle™. Through its head entity G5 Entertainment AB (Publ), G5 Entertainment Group is publicly listed on Nasdaq Stockholm main market under trade symbol G5EN.ST.
Reactrix Systems is one of the leading companies in the Software and Internet sector.
Founded in 2018, Nifty Games brings free to play multiplayer sports gaming to mobile devices. Nifty Games are focused on delivering classic sports gaming style competition to the industry`s highest growth segment, with relatively short game sessions that take mere minutes to complete.
Zynga was founded in 2007 with the vision that play would become one of the core activities on the Internet. We pioneered social games with the belief that if we could make games simple, accessible and social the world would start playing. We are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But we have a lot of hard work, innovation and growth ahead of us to create a future where social gaming is a daily habit for everyone.