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DeNA Global is a San Mateo, CA-based company in the Software and Internet sector.
Black Ops is currently producing the iPhone | iPod | HD-DVD series, 'Video Game Jumpstart,' designed to help kids and people enter the videogame business. www.videogamejumpstart.com Black Ops is proven and committed to consistently producing high
Pocketful of Quarters technology helps transition videogames from servers to the blockchain. Quarters are a patented cross-game and cross-platform digital currency which can be transferred seamlessly between games. This makes games better for every player, streamer, and developer, enabling more flexibility and a multiplier effect on games played and community expansion. Quarters and Q2s are a two-token buy-and-burn system, where Q2s are the decentralized governance token for the Players DAO. Join the movement and participate in the future of gaming in the metaverse.
Great Canadian is a leading gaming, entertainment and hospitality company in Canada. With 28 gaming properties across Ontario, British Columbia, Nova Scotia, New Brunswick and Washington State, Great Canadian`s facilities include interactive gaming, thrilling horse racing, a variety of dining amenities, show theatres and hotels. Working closely alongside crown and industry partners, Great Canadian is driven to provide outstanding service to guests, rewarding opportunities for team members and superior value to shareholders. Fundamental to the company`s culture is its commitment to social responsibility. “PROUD of our people, our business, our community” is Great Canadian`s brand that unifies the company`s community, volunteering and social responsibility efforts. Under the PROUD program, Great Canadian annually invests over $2.5 million in our communities, and in 2017, over 1,900 charitable organizations were supported by Great Canadian. In each Canadian gaming jurisdiction, a significant portion of gross gaming revenue from gaming facilities is retained by our crown partners on behalf of their provincial government for the purpose of supporting programs like healthcare, education and social services.
ESL is the world`s largest esports company, leading the entertainment industry with online and onsite competitions across popular games. Filling large arenas and reaching over 60% of the global audience of 165M+ (conservative 2017 estimate), esports is one the fastest growing segments of media and entertainment.