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LevelEleven works with VPs of Sales at companies including Comcast, OpenTable, Concur, Marketplace Homes and dozens of others who are looking for ways to engage their teams around key initiatives and drive usage of CRM to better manage their business. LevelEleven`s lead product, Compete, is an easy-to-use enterprise software tool to create competitions and leaderboards around any behavior that can be tracked in your CRM system. Compete provides a step-by-step configurator to pinpoint the behaviors you want to motivate, and create high impact leaderboards that tap into salespeople`s competitive nature. Unlike most enterprise software and gamification applications in the marketplace, Compete is native to salesforce.com, allows clients to be 100% deployed in less than 30-minutes, and surrounds salespeople with leaderboards via web, email, social media and their mobile device. LevelEleven is based in Detroit, Michigan and is part of the Detroit Venture Partners portfolio of companies.
Aurora Technology, Inc. is a Campobello, SC-based company in the Software and Internet sector.
Mindspark Interactive Networks (sub IAC) is a White Plains, NY-based company in the Software and Internet sector.
Super League Gaming`s mission is to give gamers an entirely new way to enjoy the games they love. The Santa Monica-based company cut its teeth producing Minecraft events nationwide, an event series that continues to grow. Never content thinking small, Super League Gaming goes big. Its competitions take place in state-of-the-art movie theaters. All the action is played out on big screens and bolstered with thundering sound systems. In partnership with Riot Games, Super League Gaming is now readying City Champs and City Rec League of Legends events which offer players new ways to compete, learn, socialize and have fun playing their favorite games in a local league.
Zynga was founded in 2007 with the vision that play would become one of the core activities on the Internet. We pioneered social games with the belief that if we could make games simple, accessible and social the world would start playing. We are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But we have a lot of hard work, innovation and growth ahead of us to create a future where social gaming is a daily habit for everyone.