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Zynga was founded in 2007 with the vision that play would become one of the core activities on the Internet. We pioneered social games with the belief that if we could make games simple, accessible and social the world would start playing. We are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But we have a lot of hard work, innovation and growth ahead of us to create a future where social gaming is a daily habit for everyone.
DreamBox Learning® provides a deeply personalized learning experience that guides and engages students at all levels with a combination of a rigorous K-8 math and reading curriculum and motivating learning environments that work seamlessly with our pioneering Intelligent Adaptive technology. Our programs provide feedback and scaffolding in the moment of learning and over time. Students develop the strategies, critical thinking skills, deep understanding, and reasoning abilities they need to be successful in life and career.
What began as a small coin-operated machine repair service 30 years ago has quickly grown into a fully integrated engineering company. Today, JVL brings its team to the video slot machine market. Our foundation is built on innovative technology, creativity and hard work, which has been the core in our transition from amusement to gaming. JVL prides itself on not accepting mediocrity – something that has been instilled in our hiring practices since the company`s inception. We take our games and our company seriously.
Artificial Life America is a Santa Monica, CA-based company in the Software and Internet sector.
Meez is a leading social entertainment community with over eight million users. It allows users to create 3D avatars, play casual games, share media, and connect with friends in a compelling virtual world.