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Jelli was an interactive radio broadcasting service that was launched in 2009 and ended in 2014, when it changed its business platform towards its cloud based sales products for radio stations. The company is based in San Mateo, California. Jelli was created by Michael Dougherty (formerly of Tellme Networks) and Jateen Parekh (formerly from the Amazon Kindle project).[1] Using the concept of crowdsourcing, Jelli is a modernised version of All Request radio, billed as a "multiplayer video game on a radio station". Jelli debuted on CBS Radio-owned KITS in San Francisco on June 28, 2009.[5][6] After starting out with a Sunday night Jelli show on KITS in 2009, Jelli was further expanded to a Monday through Friday night show called "Free for All" in January, 2010, hosted by DJ White Menace. Jelli shows were broadcast on KITS six nights a week. On June 29, 2014, Jelli ceased operations as a user-controlled radio platform and turned its focus to selling advertising through the services of co-owned Radiospot.[7] On June 23, 2015, Jelli announced $21 million in Series B funding from Relay Ventures, Intel Capital, First Round Capital, iHeartMedia, and Universal Music Group
AssetNation is changing the way commerce is conducted for surplus, end of life, and salvage assets.
Panorays automates third party security management. The platform enables viewing, managing, and engaging the security posture of third-party companies, vendors & suppliers
Very Big Things (VBT) is a leading digital products agency helping companies become their greatest self by digitally elevating their brand, experiences, and innovation. VBT designs and develops digital experiences for startups and enterprise clients by fusing cutting-edge technologies and techniques with an innovative approach to create amazing user experiences. Headquartered in Fort Lauderdale, FL, the 70+ person firm has offices in two countries.
At Apptopia, we all come to work every day because we want to solve the biggest problem in mobile. Everyone is guessing. Publishers don`t know what apps to build, how to monetize them, or even what to price them at. Advertisers & brands don`t know where their target users are, how to reach them, or even how much they need to spend in order to do so. Investors aren`t sure which apps and genres are growing the quickest, and where users are really spending their time (and money).