CTOs on the Move

TGS Esports

www.tgsesports.gg

 
TGS Esports builds gaming strategies for brands looking to connect with the massive gaming community. Part of this strategy is planning, executing, and broadcasting white-label gaming tournaments. We produce professional live streams on Twitch and YouTube with our Partners` key brand messaging integrated throughout the show. Each broadcast features professional casters, commentators, analysts, and influencers. Tournament operations happen on our proprietary tournament platform, PEPPER. Our community grows with each event we run, allowing our Partners to build meaningful relationships with a critical mass of highly engaged gamers that are extremely difficult to reach.
  • Number of Employees: 25-100
  • Annual Revenue: $1-10 Million

Executives

Name Title Contact Details

Similar Companies

Gamezebo

Gamezebo is a San Francisco, CA-based company in the Software and Internet sector.

Tecmo Koei America Corporation

Tecmo Koei America Corporation is a Burlingame, CA-based company in the Software and Internet sector.

Original Force 3D Animation

Founded in 1999 by President and CEO Harley Zhao, Original Force has established itself as one of the preeminent animation houses in the video game arena, providing top-quality content services to global clients including Microsoft, Activision, Electronic Arts, Sony, Disney, Rockstar Games and Tencent. Its art team has created in-game animation and effects for dozens of top-selling titles including “Grand Theft Auto V”,“Need for Speed: The Run”,“League of Legends” and “The Sims 3”. Original Force is dedicated to telling compelling, visually stunning stories through 3D digital animation. The studio recently opened a facility in Los Angeles led by Hollywood production veterans Penney Finkelman Cox and Sandra Rabins, who have overseen such animated blockbusters as "Shrek", "Cloudy with a Chance of Meatballs", "Surf`s Up" and "The Prince of Egypt". Under their auspices, Original Force is developing and producing feature films both on its own and in partnership with major content providers in the U.S. and China. The studio is actively building relationships with visionary filmmakers and artists and exploring innovative approaches to creating animated entertainment with broad, global appeal. With nearly 1,000 employees across its Los Angeles, Beijing, Nanjing, Shanghai and Chengdu offices, Original Force prides itself as a major animation studio with production facilities in both the U.S. and China. The company made its first foray into Hollywood when it was chosen by DreamWorks Animation to serve as the lead animation shop for “Dragons: Riders of Berk,” the television spinoff of the studio`s 2011 Oscar®-nominated feature "How to Train Your Dragon". The series premiered on Cartoon Network in 2012 and netted a 2013 Annie Award for Original Force director John Eng.

LAI Games

LAI Games has been a leader in the interactive and game industry for 60 years. In addition to award-winning attendant-free Virtual Reality, the company develops, manufactures and sells coin and card operated prize merchandising games, ticket redemption games, photo booths, video games and novelties to operators, distributors, and entertainment centers around the world. With a dedicated R&D team that consists of the industry`s brightest engineers, game designers, 3D artists, and programmers, LAI Games is committed to bringing innovative and high income-producing games to the global market. The Industry`s First Unattended Virtual Reality Attraction Virtual Rabbids: The Big Ride is the industry`s first attendant-free VR attraction for arcades and FECs. Developed from the ground up by LAI Games to operate like any other coin-op amusement game, The Big Ride was created in partnership with leading game developer Ubisoft. The attractive and practical cabinet design reflects LAI Games time-honored experience in arcade game design, with a high quality and exciting all-ages VR experience that provides entertainment for both first time users and experienced enthusiasts.

Sphero

Sphero began the connected play revolution in 2010 by creating something unlike anything - and we never stopped. We fuse robotic and digital technology into immersive entertainment experiences that ignite imagination and defy expectation. Optimized by data and powered by fun, these ever-evolving experiences are changing the way the world thinks about play.