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WAX is a decentralized platform that enables anyone to operate a fully functioning virtual marketplace with zero investment in security, infrastructure, or payment processing. Developed by the founders of OPSkins, the world`s leading marketplace for online video game assets, WAX is designed to serve the 400+ million online players who already collect, buy and sell.
Dotblu is a San Francisco, CA-based company in the Software and Internet sector.
FlowPlay, a developer of browser-based virtual world technology and games, makes immersive worlds and massive multiplayer games possible with no software required.
High 5 Games is the premier content creator for the casino industry. Developing for the land-based, online, social, and mobile markets, High 5 Games has created hundreds of games that are played on six continents and in nearly 50 countries. High 5 Games operates High 5 Casino, the highest rated social casino on Facebook with nearly 2 million monthly players, as well as Shake the Sky Casino, the largest Asian-themed social casino with over 500 thousand monthly players. High 5 Games’ premiere remote game server, VAULT, integrates with online casinos around the world, and features a selection of the company’s top brands for real money play. High 5 Games is celebrated for its unique artistic style, innovative features, and engaging gameplay. The company has created many of the gaming industry’s most well-renowned brands, including Da Vinci Diamonds, Golden Goddess, Dangerous Beauty, Shadow of the Panther, Cats, Jaguar Princess, and Black Widow. High 5 Games employs a diverse and eclectic group of talented professionals. From the brilliant mathematicians, software engineers, and programmers who construct the necessary framework to the tremendously skilled artists, designers, and animators whose imaginations allow them to craft intricate new worlds – life at High 5 Games is anything but ordinary.
Zynga was founded in 2007 with the vision that play would become one of the core activities on the Internet. We pioneered social games with the belief that if we could make games simple, accessible and social the world would start playing. We are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But we have a lot of hard work, innovation and growth ahead of us to create a future where social gaming is a daily habit for everyone.