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AppLovin builds technology that fuels many of the world`s most popular mobile games. Since 2012, the company`s technologies have been instrumental in driving the explosive growth of games from its studio partners and its own studio. AppLovin makes those same technologies available to all game developers, resulting in a richer mobile game ecosystem and better games for people everywhere. AppLovin is headquartered in Palo Alto, California with several offices globally.
Infinium Labs is a Seattle, WA-based company in the Software and Internet sector.
Bay Tek Games is a Pulaski, WI-based company in the Software and Internet sector.
From the beginning, MZ set out to build something that had never been developed before – a massively-multiplayer online game that could seamlessly and efficiently handle the concurrent gameplay and interactions of billions of users around the world in a single virtual universe. Executing this bold idea was no easy technical endeavor. What resulted was not only the meteoric rise and continued success of Game of War – Fire Age and Mobile Strike, but a global, scalable platform capable of the simultaneous exchange of data between billions of endpoints worldwide with unparalleled speed and efficiency in true real time. The application of our Realtime™ technology reaches far beyond games and makes the Internet of tomorrow possible today. MZ`s Realtime™ technology connects billions of people and devices. Our Realtime™ technology lets you simultaneously exchange data between billions of endpoints worldwide with unparalleled speed and efficiency. Whether it is building hyper-responsive collaborative apps like Game of War - Fire Age and Mobile Strike or empowering performance-driven digital marketing, MZ`s RTPlatform™ is the cloud solution of the future.
Independent game developer based in Seattle, Washington currently working on ASTRONEER. ASTRONEER places players in a 25th century gold rush where they explore the frontiers of outer space, risking their lives and resources in harsh environments for the chance of striking it rich. Resources extracted from planets, asteroids, and moons can be traded with friends or crafted into new tools, vehicles, and modules. Environments are procedurally generated in a uniquely rendered voxel engine, featuring a textureless aesthetic that allows players to deform and shape the terrain as though it were made of Play-Doh.