CTOs on the Move

GREE International

www.gree-corp.com

 
GREE takes gaming to the next level by inviting the entire world to come play. Founded on the belief that a connected world is a better one, we`re passionate about bringing players together, using the universal language of fun.   As the global leader in free-to-play, GREE unleashes the power of gaming by taking it mobile and making it social. When you can play what you want, when and where you want, it`s even easier to discover new games, face off against friends, and compete for the top spot on leaderboards.   Available for iOS and Android, we make sure fun follows wherever you ...
  • Number of Employees: 250-1000
  • Annual Revenue: $100-250 Million

Executives

Name Title Contact Details

Similar Companies

Proletariat

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Electrotank

Electrotank, Inc. is a Raleigh, NC-based company in the Software and Internet sector.

G5 Entertainment

G5 Entertainment develops and publishes high quality free-to-play games for smartphones, tablets and personal computers. The company distributes its games through the G5 Store, Apple App Store, Amazon Appstore, Google Play and Microsoft Store. G5 develops and publishes games that are family-friendly, easy to learn, and targeted at the widest audience of experienced and novice players. The company`s portfolio includes popular games like Jewels of Rome®, Sherlock: Hidden Match-3 Cases, Jewels of the Wild West®, Hidden City®, Mahjong Journey®, The Secret Society® and Wordplay: Search Word Puzzle™. Through its head entity G5 Entertainment AB (Publ), G5 Entertainment Group is publicly listed on Nasdaq Stockholm main market under trade symbol G5EN.ST.

Netdevil

Netdevil is a Louisville, CO-based company in the Software and Internet sector.

Zynga

Zynga was founded in 2007 with the vision that play would become one of the core activities on the Internet. We pioneered social games with the belief that if we could make games simple, accessible and social the world would start playing. We are excited that games have grown to become the second most popular activity by time spent, even surpassing email. But we have a lot of hard work, innovation and growth ahead of us to create a future where social gaming is a daily habit for everyone.