| Name | Title | Contact Details |
|---|---|---|
Michael Azulay |
Vice President of Product and Technology | Profile |
STX is a premier designer, manufacturer, and seller of lacrosse, field hockey and ice hockey equipment and apparel.
The Houston Texans has been selected as one of the Houston Chronicle Top Workplaces for five consecutive years. The Texans strive to hire employees and players that are a good fit in representing the organization, the Houston community and the National Football League by focusing their recruiting efforts on individuals with high character, a strong work ethic and a fierce competitive spirit. The Texans, whose stated mission is “to create and maintain the most respected and most valuable professional sports franchise in the world,” have three primary objectives: win championships, create memorable experiences for their fans and partners and do great things in the Houston community.
Varsity Brands elevates the student experience in sport, spirit and achievement. We are the recognized leader in team athletic gear through BSN Sports, driving force in all things cheer and dance with Varsity Spirit, and the most trusted name in celebrating student milestones with graduation and yearbooks through Herff Jones. We partner with educators, coaches and students to build school pride, student engagement and community spirit. Our mission is to be the leading organization that empowers young people by encouraging participation, recognizing achievement, and building community and school spirit. IMPACT- Varsity Brands` School Partnership Program Utilizing the strength of all three industry leading divisions, the Varsity Brands` IMPACT Program forms powerful partnerships with schools to provide customized solutions for a school`s unique needs from online education to professional school branding. The IMPACT Program currently serves over 1,000 schools across 39 states.
Generation Esports started back in 2012 with the launch of the High School Esports League (aka HSEL), an organization dedicated to the growth of esports at the high school level.