CTOs on the Move

AthletesLaunch

www.athleteslaunch.com

 
A new platform for athletes and growing companies to connect based on viewable attributes in action. Join today!
  • Number of Employees: 0-25
  • Annual Revenue: $0-1 Million

Executives

Name Title Contact Details

Similar Companies

USC Sports Business Association

The USC Sports Business Association is an organization that aims to educate and connect students to opportunities in the world of sports business by putting on networking events, speaker series, panel discussions, career workshops, and more.

Think450

THINK450 works with a dynamic collective of 450 game-changers to design refreshingly original partnerships that create unmissable moments in culture.

IMG Academy

IMG Academy is the world-leading provider of academic, athletic and personal development programs. With expert instruction, a proven training methodology, professional-grade facilities and a challenging and motivating learning environment that brings together individuals of all ages and backgrounds, IMG Academy provides the ultimate foundation for future success. The Bradenton, Fla.-based campus annually attracts nearly 200,000 training athletes, coaches, event participants and spectators from 100 countries. IMG Academy offers sports camps and academy programs, in addition to training opportunities for adult, collegiate and professional athletes, as well as teams and leagues. IMG Academy is also the host venue for countless international amateur and professional sporting events. IMG Academy also includes NCSA College Recruiting, the world`s largest college recruiting platform, and IMG Academy+, which provides online coaching utilizing the same elite instruction delivered on campus for 40+ years.

Spartan Race

Spartan Race is a series of obstacle races of varying distance and difficulty ranging from 3 miles to marathon distances.

Generation Esports

Generation Esports started back in 2012 with the launch of the High School Esports League (aka HSEL), an organization dedicated to the growth of esports at the high school level.