| Name | Title | Contact Details |
|---|
Founded in 1999 by President and CEO Harley Zhao, Original Force has established itself as one of the preeminent animation houses in the video game arena, providing top-quality content services to global clients including Microsoft, Activision, Electronic Arts, Sony, Disney, Rockstar Games and Tencent. Its art team has created in-game animation and effects for dozens of top-selling titles including “Grand Theft Auto V”,“Need for Speed: The Run”,“League of Legends” and “The Sims 3”. Original Force is dedicated to telling compelling, visually stunning stories through 3D digital animation. The studio recently opened a facility in Los Angeles led by Hollywood production veterans Penney Finkelman Cox and Sandra Rabins, who have overseen such animated blockbusters as "Shrek", "Cloudy with a Chance of Meatballs", "Surf`s Up" and "The Prince of Egypt". Under their auspices, Original Force is developing and producing feature films both on its own and in partnership with major content providers in the U.S. and China. The studio is actively building relationships with visionary filmmakers and artists and exploring innovative approaches to creating animated entertainment with broad, global appeal. With nearly 1,000 employees across its Los Angeles, Beijing, Nanjing, Shanghai and Chengdu offices, Original Force prides itself as a major animation studio with production facilities in both the U.S. and China. The company made its first foray into Hollywood when it was chosen by DreamWorks Animation to serve as the lead animation shop for “Dragons: Riders of Berk,” the television spinoff of the studio`s 2011 Oscar®-nominated feature "How to Train Your Dragon". The series premiered on Cartoon Network in 2012 and netted a 2013 Annie Award for Original Force director John Eng.
Clipwire Games is a Markham, ON-based company in the Software and Internet sector.
BETandWIN.com Interactive Entertainment AG is a Vienna, CT-based company in the Software and Internet sector.
Raven Software is a Madison, WI-based company in the Software and Internet sector.
Independent game developer based in Seattle, Washington currently working on ASTRONEER. ASTRONEER places players in a 25th century gold rush where they explore the frontiers of outer space, risking their lives and resources in harsh environments for the chance of striking it rich. Resources extracted from planets, asteroids, and moons can be traded with friends or crafted into new tools, vehicles, and modules. Environments are procedurally generated in a uniquely rendered voxel engine, featuring a textureless aesthetic that allows players to deform and shape the terrain as though it were made of Play-Doh.